Oct 042019
 

Questions

  1. A fact
  2. A picture
  3. Three words to describe

Fill in this form to answer questions

Skills

  • Use the word kids or  ks2 when searching
  • 4 Use multiple key words to search
  • 4 Know some trusted websites on a range of topics
  • 5 Search for images marked for reuse
  • 5 Use CTRL-F to find words on a page
  • 5 Use Google search tools
  • 5 Reference websites used
  • 6 Use searching techniques:
    • “” exact phrases
    • * wildcard
    • – to exclude.
Oct 012019
 
  1. Copy Stormbreaker cover
    1. Save with a different name
  2. Create complete cover with spine and back cover
    1. Match the style of the front
  3. Copy another front cover
  4. Design your own front cover
Sep 302019
 

j2e5 skills

Year 3

  • Enter username and password
  • Select items (arrow tool – double click – blue squares)
  • Delete items (select, backspace)
  • Undo
  • Click and drag
  • Resize, rotate, reposition items
  • Change effects – colours, thickness, bold,…
  • Use tools
  • Duplicate items (drag )
  • Search for media within j2e ()
  • Save ()
  • Locate work

Year 4

  • Attention to detail
  • Choosing fonts
  • Layering items
  • Crop images
  • Drag select more than one item

Year 5

  • Use websites to generate content eg cooltext
  • Stretch images in j2e (shift-drag)
  • Attention to detail
  • Group items
  • Shape crop images

Year 6

  • Attention to detail
  • Independently use tools
  • Focus on audience, purpose
  • Actively solve problems

Learning skills

  • Is positive when exploring new tools
  • Has a “hands down and have a go” attitude.
  • Is sociable – ready to help, accepts help
Jun 032019
 

LF What makes an effective radio programme?

Listen to some of these radio programmes:

  1. What elements make them effective? (Collect ideas then Diamond 9)
  2. Is there anything you would improve?
  3. PMI for radio programmes

LF Planning 10 Qs and As

  • Write 10 questions and answers about the Greeks or (even better) an aspect of the Greeks.

LF Planning a mini documentary

  • Draw a bubble map/mind map of ideas for your programme
  • Use your Greek topic work to add detail to different ideas
  • Take a section each (or with a pair) to work on
  • (If you are working with a pair – don’t “chorus talk”)
  • Record as soon as you have enough for a short section

LF Recording

  • Record short sections (we haven’t got time for lots of takes of longer sections)
  • Just use the video (with the camera covered up) to record parts of your programme.
  • Outro
    • 10 questions and answers about the ancient Greeks was written and presented by [Names]
    • It is a 2019 production as part of Computing at St Mark’s C of E Junior School, Salisbury
    • The music is [name of music] by Kevin Macleod incompetech.com   License: CC BY creativecommons.org/licenses/by/4.0

LF Backup

  1. Open the Google Drive app
  2. Login
  3.  Click the + at the bottom right – Upload – Photos and Videos
  4. Select your videos
  5. LOGOUT – click three lines (top left) – click username – Manage accounts – MANAGE – REMOVE all accounts

LF Saving your finished iMovie

  1. Click “Done”
  2. Share button (square with up arrow)
  3. Save video – medium
  4. Then upload to Google Drive

 

May 132019
 

Jungle Rush Sketch videos:

  1. Video 1  – Home screen – gliding on title, sprite and play button
  2. Video 2 – Move to play mode – title, play disappear, sprite to correct position
  3. Video 3 – Moving background – trees
  4. Video 4 – Sprite jumping
  5. Video 5 – More background – clouds
  6. Stage 6 – Enemy sprites
    1. Make a new sprite
    2. When it receives play message, show, go to the right hand side of screen, glide to left hand side of screen – keep doing this (forever).
    3. When green flag clicked, hide
  7. Stage 7 – Back to home screen when dead; Two states home/play
    1. Enemy sprite code – when it hits the cat (forever, if, touching cat sprite), broadcast – new message “home”
    2. Replace all green flag code starters with “When I receive home” blocks
    3. Make one block with: when green flag clicked, broadcast home
  8. Stage 8 – Timer/score
    1. Make a new variable “Score”
    2. Two blocks:
      1. When I receive home
      2. When I receive play

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