Jun 192018
 

1 Coding game elements

  • Help sheets also available on paper
  • Walking sprite
  • Moving sprite
  • Jumping sprite
  • Portal to next level

2 Work on parts of your game:

  1. Animated sprite – walking/running
  2. Movement
    1. keyboard controls
    2. jumping (use float up/down ideas, but not forever…)
    3. gravity
  3. Enemy – movement
    1. patrolling or
    2. auto following main sprite or
    3. keyboard controls
  4. More parts

Success!

  • Try out ideas
  • Change block groups
  • Build block groups  –> test (green flag) –> change –> test –>
  • Be curious
  • Be resilient
  1. Character moves (animation and keyboard controls)
  2. Baddie moves automatically
  3. Different levels – magic door

 

Jun 112018
 

After typing.com practice..

  • Open your Scratch project and your plan
  • Reflect on where you are up to
  • Identify your next steps

1 Making links

  • Greek story
    • elements/features of Greek myths
    • Hero
    • Monster
    • Quest
    • Gifts
    • Setting
  • Maths

2 Coding game elements

  • Help sheets also available on paper
  • Walking sprite
  • Moving sprite
  • Jumping sprite
  • Portal to next level

3 Work on parts of your game:

  1. Animated sprite – walking/running
  2. Movement
    1. keyboard controls
    2. jumping (use float up/down ideas, but not forever…)
    3. gravity
  3. Enemy – movement
    1. patrolling or
    2. auto following main sprite or
    3. keyboard controls
  4. More parts

Success!

  • Try out ideas
  • Change block groups
  • Build block groups  –> test (green flag) –> change –> test –> …
  • Be curious
  • Be resilient

 

 

Jun 062018
 

We will use Branch, part of JIT to make branching keys.

  • Log into j2e
  • Go to “my files” then “shared files”.  Open River Animals
  • Click “sort” then make up Yes/No questions to sort the animals.
  • Adding more animals
    • When it tells you that your diagram is complete:
      • Play it to test it out
      • Add a new animal
        • Think of a new animal – you could use this website to help find new animals: A spotter’s guide to waterway wildlife 
        • Play the game and answer the questions
        • At the end say “no” then “yes” (you want to add it to the list)
        • Search using the world button and drag a picture into the box (use .png in your search to get a picture without a backgound)

  • Woodland Animals
  • Make sure you are in “advanced” mode
    • Click “sort” then make up Yes/No questions to sort the animals.
    • You could use this information sheet or fact sheets to help you or more detailed information from the Woodland Trust
    • Adding more animals
      • When it tells you that your diagram is complete:
        • Play it to test it out
        • Add a new animal
          • Think of a new animal and play the game and answer the questions
          • At the end say “no” then “yes” (you want to add it to the list)
          • Search using the world button and drag a picture into the box
  • Birds of Prey 
    • Use the RSPB website to find a fact about each bird and enter it into the description box.
    • Now make up Yes/No questions to classify the birds in a branching key.
    • Follow the instructions in the Woodland Animals above, to add more birds.
  • What else apart from animals could you classify using Branch?
Jun 062018
 

This term, we will be creating animated stories using JIT.  The first stage is learning how to use animate in JIT to move objects around the screen.

    1. Log into j2e and click on JIT
    2. Watch the first video then have a go
        1. Choose your own background and character
        2. Make sure you move it only a little each frame

You should now have:

  • A character moving smoothly across the screen

Tip – if your animation is not smooth enough, add more pictures in between the jumpy pictures.

Now watch these videos in turn and have a go at each technique.

 

You should now have:

  • A character moving smoothly across the screen
  • Something added to the background picture
  • Some effects added to the character

 

You should now have:

  • TWO character moving SMOOTHLY across the screen
  • Something added to the background picture
  • Some effects added to a character

You should now have:

  • TWO character moving SMOOTHLY across the screen
  • Something added to the background picture
  • Some effects added to a character
  • A “mix” page with your animation and a descriptive sentence.
  • ** More than one page – carry on the story…
  • ** Use the microphone to record and play your narration.
May 212018
 

Checklist

  • Tree-like
  • Rectangular shape – size of screen, no gaps
  • No overlapping branches/labels
  • Text size – no tiny text
  • Add your name as an unconnected idea – RH click in a space

Saving and uploading to j2e

  1. In Coggle – click download 
  2. Download pdf AND download image (RH click – save image)
  3. In j2launch – upload 
  4. Choose files…
  5. Upload both pdf and png files to j2e
  6. Make a new j2e5 page
    1. landscape
    2. mind map as big as possible
    3. save as “river mind map”

Finished…?

Have a go at this blog post

May 182018
 

LF: Explore Google Forms

  1. Go to Google Drive
  2. Click NEW, More then Google forms
  3. Explore as many tools and options as you can, including:
    1. Naming the form
    2. Changing the theme
    3. Trying each question type
    4. Adding sections and titles

LF: Plan your research project

  1. Think about what you would be interested in finding out by doing a survey.  I can get children in Year 6 to complete the surveys.
  2. Think carefully about:
    1. What questions to ask
    2. Which type of question
    3. What data you want – words, sentences, numbers,…
    4. Do you need names?
  3. Design your form

Looking after data – by doing a survey, you have a responsibility to look after people’s information safely.  How do you think you should do this?

LF: Share your form

  • Allow anyone at St Mark’s to view your form
  • Find and copy the share link for your form
  • Fill out this form to share your form information
May 142018
 
  1. Finish your game plan (Google drive – classroom)
  2. Decomposition means breaking a problem or situation down into simple pieces.  When we are programming, we need to break the game down into simple bits that we program one at a time.
  3. Start with one part of your plan, eg how the main character moves.
  4. Break it down:
    1. Animation, eg walking
      1. Draw two or more costumes
      2. Example walking animation
      3. Make them swap all of the time when the greem flag is pressed.
    2. Controls
      1. Arrow keys
        1. Left – change x by -5
        2. Right – change x by 5
        3. Up – change y by 5
        4. Down- change y by -5
      2. Point int the right direction
        1. Left – point in direction – left
        2. Right – point in direction – right
      3. Rotation style: Left-right
  5. Now choose another element of your plan to work on
    1. Break it down…
May 112018
 
  1. Fill out the Y6 Yearbook Form
  2. Please fill out this survey to help Wiltshire Council provide better services for music education (especially for those in Y7 next year…).
  3. Typing practice
  4. If you have time, practice some Maths or English skills