Techniques to search smartly:
- Use well known trusted sites – ones you already know about – see the list on the website
- Use more than one key word in your search
- Use “for kids” in your search to get easier texts
- Use children’s search engines
- Use CTRL-F to find words in a page
What should you do if you find pages that make you feel uncomfortable or you know are not suitable?
Visit your Google Classroom for the treasure hunt and for the table to fill in your answers.
Find the following information using a search engine. When you find the information write down the WWW address of the site and your answer.
- What does Meerkat mean in the South African language Afrikaans?
- What is the most common butterfly in the UK?
- What is the address of the tourist information centre in Salisbury?
- How long is a Martian year? (Try typing in NASA)
- Who wrote “The Hall of the Mountain King”? When and where was he born?
- Who created the impossible triangle (picture below)
- Who is the captain of the Figi rugby team? (Try ITV Sport)
- Year 6 video tutorials
- j2e videos http://www.j2e.com/help/vids/
- watch example video tutorials;
- create a success criteria;
- leave a comment on this post;
- think of a simple skill to teach;
- practice and master the skill;
- plan the demonstration and commentary;
- give and receive feedback from learning partner;
- be resilient – act on feedback and keep improving.
Success steps 1
- Finish bar chart about boats we saw
- Finish key
- Add another page with pictures and information
- What does the bar chart show about different types of boats?
- **Add text to you pictures
LQ: How do I make a scale model?
Success steps 2
- Open this file: Y3 Famous ship lengths
- Click “edit” then save
- Select a picture
- Click on this button:
5. Resize the picture until the “width” number is the same as the length of the ship.
- Open mindmap from last week
- Add ideas
- Arrange branches to fill the space
- Add sketches (no clip art)
- Fit to a landscape page size
- * Change central idea image (see below)
- ** Add arrows between linked ideas on different branches
- ** Add notes or hyperlinks to an idea
- ** Export as an image, add to j2e files
- *** Blog it (as an image pasted into a j2e5lite page) to you yeargroup blog
- Add name as a floating idea
- Print to Dell 3110 printer
Change central idea image
- RH click central idea – “edit central idea”
- Open a Google Chrome Tab
- Search for “egypt clipart”
- Choose an image that the text will stand out agains (not too busy)
- RH click an image and “copy image”
- Go back to iMindmap and click “use image from clipboard”
- Open iMindMap and explore!
- Watch the video about mindmaps
- Create a mindmap about what you know about the Egyptians
- recall ideas from topic;
- classify ideas;
- understand branch structure/rules of mindmaps;
- explore new software with curiosity and positivity;
- load blog.
- Write/think what you want your sprite to do – in detail
- Try to think like a computer
Try these examples
- If I press right arrow, move 10 steps
- Test it out
- If I press right arrow, move 10 steps left (use -10)
- Test it out – you should now be able to move left and right…
- But does it look good? How can we improve it?
- Move sprite down all the time
- Moving down means reducing the y coordinate
- All the time = forever loop
- If sprite is standing on a platform, don’t fall
- Draw some platforms on the background. Make them the same colour
- You need to add an “if” part of your gravity block:
- if sprite not touching colour of platform then fall
- You need to find a NOT block for this
- When I press space bar, jump
- Jump is the opposite of fall – change the y value
- Can you jump in mid-air? How can you stop this?
Sprites for your game
- Search for png images, eg “zebra png” (This will find pictures with no background)
- Use “search tools” – “usage rights” – “labelled for non-commercial use”
- Save image as… then in Scratch import sprite from file
- You may need to edit pictures if you want different costumes
- Explore a simple game
- Decompose a game into its parts
- Come up with an idea for a simple Tanzania game
- Decompose the idea – using planning sheet
- Identify Scratch command blocks that you will use
- Refamiliarise yourself with Scatch program
- Log in to class account
- Understand safety considerations
- Platform game: http://scratch.mit.edu/projects/18995992/
- Maze game: http://scratch.mit.edu/projects/22804830/
Here is a list of example code you may want to use and adapt:
Primary games maker info and resources
Crab maze resources